Parameter | 内容介绍 | 数值 | 如何使用 |
biome | Sets the biome of all locations in the generated world to the specified value.
Not setting this parameter, using a biome that is not supported by your server's version or using anything besides a biome name will result in the vanilla biome grid for your world seed.
The biome name needs to be UPPERCASE.
| 所有格式
| {biome ESERT}
All blocks will be set to the desert biome.
|
caves | Controls the creation of vanilla style caves.This includes ravines and similar world features. Not setting this parameter is the same as setting it to false. Since this plugin does not generate terrain, without the noise parameter no blocks will generate and therefor no caves.
| true/false | {caves:true} |
mobs | 设置这个世界是否生成怪物,
默认false | true/false | {mobs:true} |
structures | Controls vanilla structure generation.Not setting this parameter is the same as setting it to false. Some structures need the decoration parameter to be set to true as well to generate correctly (e.g. strongholds).If you set the biome parameter, only structures that are able to naturally generate in the specified biome can generate (e.g. ocean monuments can not generate in an all PLAINS world)
| true/ false | {structures:true} {structures:true,decoration:true} |
decoration | Controls the creation of vanilla chunk decorations.
Not setting this parameter is the same as setting it to false. Mostly used in combination with the structures parameter.
| true/false | {decoration:true} {structures:true,decoration:true} |
noise | Controls the creation of blocks from noise. Think vanilla stone, basically everything between bedrock and the surface.
Not setting this parameter is the same as setting it to false.
| true/false | {noise:true} |
surface | Controls the creation of surface blocks. Think vanilla gras blocks.
Not setting this parameter is the same as setting it to false. The surface can only generate if blocks are present. The easiest methode of doing so is enabling the noise parameter.
| true/false | {noise:true} {noise:true,noise:true} |
bedrock | 在虚空世界创建后生成生成最下面的基岩层。不设置默认是false,完全虚空不需要基岩层 | true/false | {bedrock:true} |